Build Order

A social network for game projects, not profiles.

Share real game projects, post progress, ask for help, and build in public with other developers.

Screenshot of Hollow Depths
Alpha v0.4

Hollow Depths

kira.dev

A procedural dungeon crawler with permadeath mechanics and hand-drawn pixel art. Currently in alpha.

Pixel ArtRoguelikeGodot
Screenshot of Canopy Run
Devlog #12

Canopy Run

mossberg

Side-scrolling platformer set in a living forest. Every tree remembers your choices.

PlatformerUnity2D
Screenshot of Starfield Nomad
Looking for composer

Starfield Nomad

zeta.works

Open-world space exploration with a focus on trade routes and procedural storytelling.

SpaceExplorationUnreal
Screenshot of Dawnstead
Beta

Dawnstead

patchwork

A cozy farming sim where seasons shape the narrative. Built solo over two years.

FarmingCozyPixel Art
Project-First

Your project is your profile.

On Build Order, people find you through what you're building. Every project has its own page, its own timeline, its own audience. No follower counts, no algorithmic feeds — just real work, visible to the people who care about it.

Screenshot of Canopy Run
In Progress

Canopy Run

mossberg

Week 12: Added dynamic weather that affects platforming physics. Rain makes surfaces slippery, wind changes jump arcs.

Devlog #12Platformer
Screenshot of Hollow Depths
Alpha

Hollow Depths

kira.dev

New procedural room generation algorithm. Rooms now connect with narrative logic, not just random adjacency.

Devlog #8Roguelike
Devlogs

Progress over polish.

Devlogs replace the traditional post. Share what you built this week, what broke, what you learned. Each entry is timestamped and tied to your project — building a living history of your development process.

  • Tied to a specific project, not your personal feed
  • Supports images, videos, and code snippets
  • Chronological, not algorithmic
Screenshot of Canopy Run
In Progress

Canopy Run

mossberg

Week 12: Added dynamic weather that affects platforming physics. Rain makes surfaces slippery, wind changes jump arcs.

Devlog #12Platformer
Screenshot of Hollow Depths
Alpha

Hollow Depths

kira.dev

New procedural room generation algorithm. Rooms now connect with narrative logic, not just random adjacency.

Devlog #8Roguelike
Collaboration

Ask for help, not attention.

Need a composer? Stuck on a shader bug? Post a help request directly on your project. People with the right skills see it. No DMs, no Discord servers, no hoping someone notices your tweet. Collaboration happens where the work lives.

Screenshot of Starfield Nomad
Composer needed

Starfield Nomad

zeta.works

Looking for a composer who can write ambient space music. Synth-driven, minimal, slightly melancholic.

AudioSpaceUnreal
Screenshot of Echoes of Wire
Technical help

Echoes of Wire

hallway.studio

Need help with shader optimization on mobile. Current implementation drops to 20fps on mid-range devices.

PerformanceShadersMobile
Reputation

Reputation through shipped work.

Your credibility comes from what you've finished, not what you've said. Shipped projects, completed devlogs, and resolved help requests build a track record that speaks for itself. No badges, no gamification — just proof of work.

Screenshot of Dawnstead
Released

Dawnstead

patchwork

Two years solo development. Launched on Steam with 94% positive reviews. Now working on the fishing expansion.

ShippedFarmingPixel Art
Screenshot of Grid Command
Released

Grid Command

tactix.one

Started as a game jam prototype. Grew into a full tactics game with 40+ missions and mod support.

ShippedTacticsStrategy

If you're building a game, this is where it lives.