A social network for game projects, not profiles.
Share real game projects, post progress, ask for help, and build in public with other developers.

Hollow Depths
kira.devA procedural dungeon crawler with permadeath mechanics and hand-drawn pixel art. Currently in alpha.

Canopy Run
mossbergSide-scrolling platformer set in a living forest. Every tree remembers your choices.

Starfield Nomad
zeta.worksOpen-world space exploration with a focus on trade routes and procedural storytelling.

Dawnstead
patchworkA cozy farming sim where seasons shape the narrative. Built solo over two years.
Your project is your profile.
On Build Order, people find you through what you're building. Every project has its own page, its own timeline, its own audience. No follower counts, no algorithmic feeds — just real work, visible to the people who care about it.

Canopy Run
mossbergWeek 12: Added dynamic weather that affects platforming physics. Rain makes surfaces slippery, wind changes jump arcs.

Hollow Depths
kira.devNew procedural room generation algorithm. Rooms now connect with narrative logic, not just random adjacency.
Progress over polish.
Devlogs replace the traditional post. Share what you built this week, what broke, what you learned. Each entry is timestamped and tied to your project — building a living history of your development process.
- Tied to a specific project, not your personal feed
- Supports images, videos, and code snippets
- Chronological, not algorithmic

Canopy Run
mossbergWeek 12: Added dynamic weather that affects platforming physics. Rain makes surfaces slippery, wind changes jump arcs.

Hollow Depths
kira.devNew procedural room generation algorithm. Rooms now connect with narrative logic, not just random adjacency.
Ask for help, not attention.
Need a composer? Stuck on a shader bug? Post a help request directly on your project. People with the right skills see it. No DMs, no Discord servers, no hoping someone notices your tweet. Collaboration happens where the work lives.

Starfield Nomad
zeta.worksLooking for a composer who can write ambient space music. Synth-driven, minimal, slightly melancholic.

Echoes of Wire
hallway.studioNeed help with shader optimization on mobile. Current implementation drops to 20fps on mid-range devices.
Reputation through shipped work.
Your credibility comes from what you've finished, not what you've said. Shipped projects, completed devlogs, and resolved help requests build a track record that speaks for itself. No badges, no gamification — just proof of work.

Dawnstead
patchworkTwo years solo development. Launched on Steam with 94% positive reviews. Now working on the fishing expansion.

Grid Command
tactix.oneStarted as a game jam prototype. Grew into a full tactics game with 40+ missions and mod support.